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Posted by Blackrabbit
 - 23 January, 2004, 06:11:14
Jo, dik za vysvetleni. No fireball je hodne zajimavej, to je fakt, taky bych bral takou laknu se kterou bych to dokazal. :) Ten server je uz takovej na nic, to je fakt, ale tak pro prehled je to taky dobry.
Posted by PPK
 - 23 January, 2004, 02:28:33
Fireball ... klient ma upload nad 100 kB/s ... implementace v CZDC++ je takova ze to musi nad tu hodnotu bejt 1 minutu aby bylo uznano, castecne se zabranilo umelemu vytvoreni onoho priznaku a hlavne se zamezilo ze to jen nahodne vyleti tak vysoko ;)

Server ... klient ma uptime vice nez 2 hodiny, sdili vice nez 2 GB a uploadnul vice nez 200 MB

Fireball je myslim docela gut zalezitos... server je spis zbytecnost ale kdyz to tak autor Direct Connect navrhnul tak to tak holt je  :D  
Posted by Blackrabbit
 - 22 January, 2004, 23:49:56
Muzete mi plz nekdo napsat podle ceho se urcuje co klient bude ?? U fireballu to tak castecne vim, to je ze musi mit urcite prenosy za urcitou dobu, ale jak je to u serveru ? Dik
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